GeGeometryComplexTRotate Method |
Returns object that is result of rotation of this object using specified
angle around the line with direction
vector passing through specified center
point.
Namespace: FDF.Common.GeometriesAssembly: FDF.Common (in FDF.Common.dll) Version: 3.0.0.0
Syntax public IGeGeometry Rotate(
GeAngle angle,
GeVector axisVector,
GeCoordinate center
)
Public Function Rotate (
angle As GeAngle,
axisVector As GeVector,
center As GeCoordinate
) As IGeGeometry
public:
virtual IGeGeometry^ Rotate(
GeAngle^ angle,
GeVector^ axisVector,
GeCoordinate^ center
) sealed
abstract Rotate :
angle : GeAngle *
axisVector : GeVector *
center : GeCoordinate -> IGeGeometry
override Rotate :
angle : GeAngle *
axisVector : GeVector *
center : GeCoordinate -> IGeGeometry
Parameters
- angle
- Type: FDF.Common.GeometriesGeAngle
Angle to (counter-clockwise) rotate object around rotation axis. - axisVector
- Type: FDF.Common.GeometriesGeVector
Rotation axis passing through center point. - center
- Type: FDF.Common.GeometriesGeCoordinate
Center point of rotation.
Return Value
Type:
IGeGeometryImplements
IGeTransformableTRotate(GeAngle, GeVector, GeCoordinate)Remarks
Positive direction of rotation is defined by the right-hand rule.
See Also